import random
class Person():
    def __init__(self,name):
        self.name = name
        self.score = 0

    def fingerPlay(self):
        game = ['石头','剪刀','布']
        index = random.randint(0,2)
        # random.choice(game)
        return game[index]

class Game():
    def __init__(self,number,aname,bname):
        self.number = number
        self.a = Person(aname)
        self.b = Person(bname)
    
    def playGame(self):
        for i in range(self.number):
            a_out = self.a.fingerPlay()
            b_out = self.b.fingerPlay()
            
            if a_out == b_out:
                print('双方平局,出的是{}'.format(a_out))
            elif (a_out=='石头' and b_out=='剪刀') or (a_out=='布' and b_out=='石头') or (a_out=='剪刀' and b_out=='布'):
                self.a.score += 1
                print('{}获得胜利，出的是{}，{}出的是{}'.format(self.a.name,a_out,self.b.name,b_out))
            else:
                self.b.score += 1
                print('{}获得胜利，出的是{}，{}出的是{}'.format(self.b.name,b_out,self.a.name,a_out))

        if self.a.score>self.b.score:
            print('恭喜{}获得游戏胜利，得分{}'.format(self.a.name,self.a.score))
        elif self.a.score<self.b.score():
            print('恭喜{}获得游戏胜利，得分{}'.format(self.b.name,self.b.score))
        else:
            print('双方平局')

one = Game(10,'wo','ni')
one.playGame()